League of Legends Tier List One for All tier list – One for All is a competitive game mode in LOL that features a huge list of characters. Read on to learn about the different tiers.
League of Legends is one of the most successful battlefields of the moment. Includes deadly champions that come with a variety of different abilities and skills. The online multiplayer game also comes with a limited game mode called All One for All, which puts players in a 5v5 battle in Summoner’s Rift Map. Players can choose from a wide range of heroes that can be classified into different levels.
The top level in One for All is represented by the S level, which is essentially the most powerful champions in the game. Level D champions, on the other hand, are the least efficient. So it is necessary to invest in the right champion for your fight.
In League of Legends, players assume the role of an unseen “summoner” that controls a “champion” with unique abilities and battle against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team’s “nexus”, a structure which lies at the heart of a base protected by defensive structures, although other distinct game modes exist as well.
One for All tiers
One for All – Tier S champions
- Dr. Mundo
One for All – Tier A champions
- Master Yi
One for All – Tier B champions
- Aurelion Sol
- Nunu and Willump
One for All – Tier B champions
One for All – Tier D champions
Advanced Strategy to be in League of Legends Tier List
League of Legends is an incredible complex game that appears much simpler than it looks. As discussed earlier there are 139 champions, 10 picks, and 10 bans making for literally quintillions of possibilities before the game even starts. A team shapes how they want to play the game based on The Draft and the champions they select against the enemy team’s selections.
Each champion has unique abilities that interact in any number of ways against an enemy and because of this certain champions “counter” others in one way or another. With so much diversity it’s fairly easy for a team to have their own unique signature if you will. In this section I’m going to talk a bit about some of the common playstyle archetypes that teams have.
- Early Game: Teams that focus on the early game select champions that are strong laners that can gain an advantage or keep their opponents down before teams organize and group up on the map. The terms “lane dominant” and “bully” are used a lot. Typically these champions are significantly weaker later in the game so it’s risky to play them and requires crisp execution which is difficult at the highest level.
- Early Game teams struggle if they don’t end the game early. Think of this like taking out a loan; it’s a quick fix but eventually you pay for it in interest.
- Late Game: Teams that focus on the late game sacrifice early game and laning power for a substantial payoff in the late game. Their champions are often weaker early on but very powerful later in the game (a concept called “scaling”).
- Late Game teams struggle with losing the game early and being unable to mount a comeback. Think of this like investing your money; you don’t have as much now but you’ll have more later.
- Team Fighting/Deathball: Teams that focus on this style of play select champions that work well together or have certain skill combinations (combos) that are devastatingly powerful together. The whole idea is to fight as a full five man team.
- These teams often tend to be strongest in the middle and later portions of the game and sacrifice individual power for team power. Team Fighting/Deathball teams struggle if the other team doesn’t want to fight them five versus five.
- Split Push/1-3-1: Split pushing teams prioritize champions that are incredibly strong in one versus one situations and attempt to set up a situation where that champion is isolated against another champion by splitting their team across the map, hence the name “Split Push.”
- Typically this is done by having two strong solo laners that are very strong duelists (1v1 fighters) and putting them in two separate lanes and a three man unit that can defend and avoid conflict. Split Push teams are difficult to execute, require very high individual skill, and certain niche champions that not everybody plays. They struggle with teams that can engage or force fights because they don’t want to fight as a unit but instead of three separate units.
There are others but these are the main four team composition archetypes a team can build in The Draft. It’s like a really complicated game of Rock-Paper-Scissors with micro games in between. Because of the variety of champions and their interactions it’s really important to have a Coach that can draft a winning team composition for a team and for the team itself to either be exceptional at one strategy or well versed in a number of them to be versatile and has Competitive Characters From Each Class.